TECHNICAL CASE STUDY · Game development
VFX Integration
Battle logic and VFX for heroes, pets, and skins in a LiveOps project.
Challenge
Regular LiveOps updates required heroes and related battle content to ship reliably on fixed schedules.
My responsibility
I implemented battle logic, abilities, stats, and visual effects for heroes, pets, and skins, and maintained their integration with the battle system.
Implementation
The work covered the full path from ability behaviour and battle calculations to animation events and visual presentation. Delivery relied on shared mechanics and the established production process; internal formats and code are not published.
Result
Git history confirms work on battle logic or VFX for 237 heroes, 18 pets, and 11 skins, supporting a predictable content-release flow over several years.