← Puzzle Breakers

TECHNICAL CASE STUDY · Game development

VFX Integration

Battle logic and VFX for heroes, pets, and skins in a LiveOps project.

UnityC#VFXGameplayLiveOps

Challenge

Regular LiveOps updates required heroes and related battle content to ship reliably on fixed schedules.

My responsibility

I implemented battle logic, abilities, stats, and visual effects for heroes, pets, and skins, and maintained their integration with the battle system.

Implementation

The work covered the full path from ability behaviour and battle calculations to animation events and visual presentation. Delivery relied on shared mechanics and the established production process; internal formats and code are not published.

Result

Git history confirms work on battle logic or VFX for 237 heroes, 18 pets, and 11 skins, supporting a predictable content-release flow over several years.